Nessa Houghton (
threadling) wrote2025-07-19 10:54 am
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Entry tags:
sevenhorrors yearbook
STUDENT YEARBOOK

???
ALIAS
16
AGE
8/13
BIRTHDAY
5'0" / 152cm
HEIGHT
Kin'un
HOMEROOM
Most likely to commit a felony.
SUPERLATIVE
The Three Cs: Cat Club, Coffee Club, Crime Club
SCHOOL CLUBS
Spark
Spark is the energy that makes magic possible. All witches are born with a Spark inside them that, when harnessed and trained, allows them to perceive and use magic.
Key points:
• A witch's Spark is a concentration of energy located in their heart.
• You're either born with a Spark or you're not. There's no way to lose it if you have one and no way to get it if you're Sparkless.
• There is a heavy hereditary bias for Spark - two Sparked parents are highly unlikely to give birth to a Sparkless child and two Sparkless parents are unlikely to give birth to a Sparked child. The latter is more common than the former, however.
• A witch is born with one of three types of Spark, Void, Harmony or Vulcan. A witch's Spark cannot be changed and remains the same for their entire life.
• Void Spark comes from the Void, a realm of infinite darkness outside of physical reality. It is the most poorly understood of the three types of Spark, despite centuries of research, simply because of how vast the Void is.
• Void magic is used to change and create. Void witches excel at manipulation of many things, including their own bodies. Void witches also tend to have very precise magic senses.
• What research has been done on the Void characterizes it as a vast ocean of stars. The beings that inhabit the Void, Umbrals, are eclectic and difficult to communicate with, but some Void witches manage contracts with them nonetheless.
• Harmony Spark comes from the Harmony Network, an invisible array of psychic nodes. Harmony magic is most known for its ability to Heal, something the other two forms of Spark cannot do.
• Vulcan Spark comes from the Vulcans, a race of celestial beings that offer patronage to those born with their Spark. Their magic is fierce and particularly suited for battle, often set to conjuring powerful flames or manipulating minerals to create strong defenses.